UNITY - Unity Simulation Manager
Embedded in TACCS is Priority 5’s Unity Simulation Manager (UnitySM) for simulation integration and management. UnitySM is a discrete event, time-stepped simulation that allows the unfolding of events in real-time to near real-time. In addition to an underlying agent-based simulation capability, UnitySM supports the integration and customization of third party simulation packages. Third party simulations that have been successfully deployed within TACCS using the UnitySM include the Naval Research Laboratory Plume model (CT Analyst) and the HLA-based Lockheed Martin mobility and evacuation model (CultureSim).
A key feature of UnitySM is its ability to be customized to create agent-based simulation entities to represent different types of infrastructure, people, resources, and geographic environments. Behavior elements that can be built into these entities include:
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Defining the mission/objective of entities
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Characterizing the physical attributes and capabilities
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Identifying entity vulnerabilities and potential failure modes
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Modeling entity reaction to specific events or stimulus, be it physics-based, procedural-based, or historically-based (likely behavior).